The name Jeqo-dîvë Dêtîkè is derived from the Iron Elvish language, as Jeqo-dîvë Dêtîkè was founded by Dil̄ůh Trgfê, who was culturaly Iron Elven.
Climate
Jeqo-dîvë Dêtîkè has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 20°C (68°F). Jeqo-dîvë Dêtîkè receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the spring. Jeqo-dîvë Dêtîkè covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1338 m (4389 ft) above sea level.
Overview
Jeqo-dîvë Dêtîkè was founded durring the early 14th century in winter of the year 1333, by Dil̄ůh Trgfê. The establishment of Jeqo-dîvë Dêtîkè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Jeqo-dîvë Dêtîkè's construction back out of the project. Dil̄ůh Trgfê pushed on reguardles, and Jeqo-dîvë Dêtîkè was finished, but starts off as a terible place to live.
Jeqo-dîvë Dêtîkè was built using the conventions of Iron Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Jeqo-dîvë Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Jeqo-dîvë Dêtîkè is buildings are built arround a single narrow flagstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Jeqo-dîvë Dêtîkè's would-be-castle fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Before you’ve even set foot into the heart of Jeqo-dîvë Dêtîkè, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the town. Merchants seem very eager to sell their wares at discount prices. Something is coming.
Civic Infrastructure
Jeqo-dîvë Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jeqo-dîvë Dêtîkè.
Jeqo-dîvë Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Jeqo-dîvë Dêtîkè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Jeqo-dîvë Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jeqo-dîvë Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jeqo-dîvë Dêtîkè's public wards, blessings, and other arcane systems.
Jeqo-dîvë Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Jeqo-dîvë Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Jeqo-dîvë Dêtîkè's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
Due to the actions of local Kami, summer is skipped in Jeqo-dîvë Dêtîkè.
The Babbler near Jeqo-dîvë Dêtîkè are known to be a mutant strain of the creature.
Jeqo-dîvë Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Invocation energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4187 m2
Cattle and Similar Creatures: 258
Poultry: 3102
Swine: 206
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 103
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 2
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
305 of Jeqo-dîvë Dêtîkè's population work within a Foundational Occupation.
21 work in Agriculture
66 work as Craftsmen
23 work as Merchants
53 work as Service Workers
30 work as General Laborers
10 work as Skilled Laborers
43 work as Civil Servants
28 work in Cottage Industries
15 work as Artists
16 work in Produce Industries
709 of Jeqo-dîvë Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 20 (2%) are noncontributers.
Points of Interest
Jeqo-dîvë Dêtîkè is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Jeqo-dîvë Dêtîkè might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.
Jeqo-dîvë Dêtîkè is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Jeqo-dîvë Dêtîkè's local festivals commemorates this miracle.